Hi! I’m Tucker, a software and game developer with a background in graphics, animation, and building interactive experiences.
I've created games, assets, effects, and shaders using Unity, Unreal Engine, and OpenGL. I've even built my own 3D game engines using DirectX. Under the hood, I’m a strong programmer with a passion for algorithms, data structures, and 3D mathematics.
After earning my BS in Game Design & Development from RIT, I designed interactive presentations for Citibank’s global investment team. Now, I work as a Development Escalation Engineer at LenelS2 (Honeywell), maintaining high-concurrency security software.
I’m always exploring new ideas and tools - whether it’s making games, experimenting with graphics tech, or building something just for fun.