Tucker is a passionate artist with a background in graphics and animation. He recently completed a BS in Game Design and Development from RIT. This engineering-oriented degree, combined with his artistic skill set, makes him an excellent candidate for VFX and technical artist roles.
Tucker has created games, assets, effects, and interactive experiences in Unity and Unreal. He has created his own game engines and shaders as well, in both DirectX and OpenGL. Additionally, he is a strong programmer with a firm understanding of algorithm development, data structures, and 3D mathematics.
And.....I'm looking for work! Please hire me. Pretty please?